Interview with an EQN Guild Part 4: Vita Nova

vn-beta2

Here it come again, time to chit chat with another multi-gaming guild.
This time we have Ballin Stormhammer leader of the guild answer the question about EQN&LM.
Some might say Landmark is just a playground before getting into Everquest Next but this guild will show you how much they are in love with LM!

Q1: EQN hasn’t been released yet, what is the reason that you recruit guild member for guild?

Our goal in recruiting for the game is simple. We like what we see in the potential for EQN and we want to make sure that on day one we have a network of players who can help assist each other as we begin to explore the game together. Also we don’t just play one game we are a group that plays, EQ2, H1Z1, and Landmark so it make sense to support each other in the next Generation MMO.

Q2: We all know that SOE has been sold off and became Gamebreaks, besides the developer of EQ series has been laid off. What do you think about it? Will this affect the game?

I do not like the fact that developers have been laid off. I do wish that we knew more about what was going on in the behind scenes. However, we are unsure how this event will affect the game. It could be good or it could be bad. Time will tell us one way or the other. As a community of players however we will survive because we are not built on one game.

Q3: Many of your guild members are a fan of EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

This is a yes and no question. I do see a need to change things because if you do not your simply playing the same old game. However, we like to see roots maintained or it can’t really be seen as EverQuest based. A good Hybrid of that idea makes sense. Styles have to adapt and change for the times and for the influx of new players. With it being fresh and new it sparks interest. If we as a community wanted to play EverQuest I or II we simply go play it.

Q4: What is the main highlight of EQN in your opinion?

EQN greatest highlight is the promise of an emergent AI. The fact that the world and areas can change and mobs can change location is amazing. The idea of players effecting outcomes in the world makes the world seem more real and makes you emerged into the content. In other words if your efforts affect things then you have a sense of contribution or investment into the world and this helps spark more dedication and loyalty to the game. Also it keeps the world fresh and new. One of the hardest things about MMO’s is zones and areas become dead or boring because it is the same old thing. No matter what anyone does they are the same. Even making an alt is boring because you have been there done that and got the T-shirt.

Q5: As Devs said that they are using Landmark field experiment for EQN, what do you say about this?

It really is genius to bring in players through a game to help build another game. Where some oppose this cause they say it is basically crowd sourcing I would have to say we like the idea. Let’s face it as gamers we are always wanting better more advanced games with more content and to have that feel of reality yet fantasy together. With this comes a need for high amounts of content. No company or group of programmers can keep up and make a profit. I don’t expect companies to make games for free. However with the players helping it allows the game to easily go to a new level of game play and keeps the cost of production in a range that can be managed. It is a win for everyone. The players get a better game and the developers can eat and make a living.

Q6: Are you interested in Landmark? (if your guild members are playing Landmark, give us a reason)

We are playing Landmark, The reason for this is because we wanted to help contribute in the building and development of EQN and any other game Landmark will assist in. We love that it allows creativity to flow. Also this helps us prepare for EQN as we get hands on experience on the systems. Many of the things in Landmark are a shadow or example of things that will be in EQN so as an EQN guild it makes sense for us to get our hands on it as early as possible.

Q7: Do you want to see LM’s features appear in EQN?

It is not really a matter of wither I do or not, we know it will be even if it is simply partial or basics. It makes sense to use it as a foundation because of how much it can change and be personalized. I like the idea and I know not every LM feature will be in EQN and I’m okay with that because LM is not going to end any time soon.

Q8: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

Personally I’m leaning cleric, everyone knows there will be need for support classes or some form of healer. I like how they are trying to balance it though where you can still do DPS. I chose Cleric in EQ1 and it simply just a roots thing. I will most likely play alts in other classes if the AI proves to keep the game fresh.

Q9: Do you want to see each race has their own racial abilities? (if yes) will it destroy the balance?

Yes I would love to see this. No I don’t think it will destroy the balance if it is implemented right. To me however it makes sense. It adds to the life of consequences and I think EQN should hold true to that value that your decisions will matter.

Q10: How about PvP in Next? Many MMOs players are not happy with it if we accord to combat in Landmark.

Landmark Combat is still a skeleton, I do not think it is completed however you must keep in mind that it is genre agnostic and this prevents classes really from being added. I also do not think that Landmark is focused on being a major combat game as much as a fun creative place to develop things. If you want serious combat I suggest EQN when it is realized or another game that may spin off of Landmark. Who knows maybe a western where we can all pvp with six shooters.

Q11: It could be long to see the game goes live, what do you expect from this long wait?

The launch and opening should be smooth in my opinion due to the fact that landmark is the ground work and systems check that means EQN should be one of the most developed launched games really in history.

Q12: If EQN will not launch the beta in this year, do you still stick to Landmark?

Of course, Landmark is not only about EQN and it is a creative persons dream come true. Landmark is simply a bridge or a window into EQN. If we stop participating in Landmark we risk hurting EQN and that really is not a wise choice of action if you are a person or guild interested in EQN.

Q13: Finally, thank you for giving us time to chat with you, time for recruitment! Let people hear your words. (Should you tell people how to apply to your guild, or how to contact your guild)

If you are interested in joining us please go to www.vitanovaguild.org and register and then place an application. You will see an intro video on the home page. We are a solid group of friends who are always growing and wanting mature fun players. We aim to help one another and to allow you as a player to become a better player. One great thing about us is we are not bound to one game and our mumble allows us to communicate across those games and jump in and out as we need help from each other.

Interview with an EQN Guild Part 3: Brute Force Miners

Guild_3 picThis is the third in a series of guild interviews, in which the two previous ones we had was from The Dragons Guild and Pax Gaming. This time, we bring you Styke from Brute Force Miners, a fairly small but ever growing guild on EverQuest Next. Find out what they have to say about EQN’s slight deviation from the franchise.

Q1: Greetings! Could you please tell me more about your guild? How many games have you played so far, and what is the current number of your guild members?

Sure. As of right now, we play EQ Landmark. And drolling over EQ Next. As far as amount of members, we are at 35. Still small compared to a lot of guilds in EQ Landmark, but we are growing at a good pace.

Q2: EQN hasn’t been released yet, so what is the reason why you start to recruit guild member this early?

To build up a strong foundation to march right into EQ next so we, as a guild, has friends to play with and enjoy EQ Next together.

Q3: We all know that SOE has been sold off and has now become Daybreak Game Company. What do you think about the developer of EQ series being laid off? Will this affect the game?

SOE (Sony Online Entertainment) was sold off to an investment firm and now is called Daybreak Games. As for will this affect the games, I asked my guild, and all of them said it is way too soon to tell.

Q4: Many of your guild members are fans of the EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

Well, most in Brute Force Miners kinda miss the old style of EQ, with the element of danger lurking around every corner, and tab targeting. But [what] we all want, not just my guild member, [but] the entire Landmark community would like to see something different, but still have the feeling of old EQ.

Q5: What is the main highlight of EQN in your opinion?

This is an easy one – the AI.

Q6: As what the Devs have said, they will be using Landmark field experiment for EQN. What do you say about this?

Well, EQ Landmark has been out for a little over a year now and it has been a roller coaster of emotions and surprises. As in EQ Landmark, now is not the same game as when players like myself participated in Alpha.

Q7: Are you interested in Landmark? (Or if any of your guild members are playing Landmark, please give us a reason.)

I asked all of my members and all of them said EQ Landmark is a game of if-you-can-think-it-you-can-build-it.

Q8: Do you want to see LM’s features appear in EQN?

This is a tricky question as there is a lot of features that we all like and some things we don’t like. I can only say this for myself and that would be yes.

Q9: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

Half elf ranged. As I like to do ranged DPS, as I stink at most of the other classes.

Q10: Do you want to see each race to have their own racial abilities? (If yes) will it destroy the balance?

Yes, we all know that every MMORPG out there has [their] own brand of racial abilities. As far as balance, I think everyone at Daybreak Games making EQ Next will try to balance most of them. Well, I hope. (laugh out loud)

Q11: Any race from the EQ franchise you want to exist in EQN?

No, they said they are bringing most to all of the races into EQ Next.

Q12: As the Dev has said that there will be no levels in this game, what do you think about that?

It’s a great idea but very tricky to get it right. As in, do they exchange levels for gear, abilities or something totally new. It will be exciting to see.

Q13: How about PvP in EQNext? Many MMO players are not happy with it if we agree to combat in Landmark.

Well, from what we in the guild has seen, PVP had a huge surge when they added it into EQ Landmark. But it has died down until they can balance it out for EQ Next.

Q14: It could be long before we see the game going live, what do you expect from this long wait?

A better EQ Landmark and better tools to test for EQ Landmark.

Q15: If EQN will not launch the Beta this year, would you still stick with Landmark?

Absolutely.

Q16: Finally, thank you for allowing us time to chat with you, but it’s now time for recruitment! Let the people know about your guild. How can they contact you? Or how can they apply if they’re interested?

Well there [are] a few ways to join our ranks in Brute Force Miners. You can drop us a line on the website: http://bruteforceminers.enjin.com/. Or [you can reach me] in game: Styke, or you can tweet to us: https://twitter.com/Styke101. And All Fear Brute Force Miners!

So there you have it from Brute Force Miners! The Devs of EQN would do well to take note that followers of the EQ series have a sense of sentimentality and a spirit for exploration too!
Please stay tuned for the next guild that we will be interviewing soon.

Summary of EverQuest Next News on Feb 2015

There are a lot of surprising news in SOE this month, all pertaining to separations or breaking away. Read on.

SOE headquarters

Sony Sells Off Sony Online Entertainment, Renames it Daybreak Game Company February 2, 2015 – SOE has announced today that Sony has sold the developer of EverQuest, PlanetSide, DC Universe Online and the recently released H1Z1 to investment firm Columbus Nova. The developer, Sony Online Entertainment, will now operate under a new name, Daybreak Game Company, as an independent game studio.

The studio will continue to develop game projects started by SOE such as EverQuest Landmark, EverQuest Next and H1Z1. It will also develop titles for Xbox and mobile platforms, in addition to PlayStation and PC, now that it has become independent of Sony.

According to John Smedley, president of Daybreak Game Company, “We are excited to join Columbus Nova’s impressive roster of companies. They have a proven track record in similar and related industries and we are eager to move forward to see how we can push the boundaries of online gaming. We will continue to focus on delivering exceptional games to players around the world, as well as bringing our portfolio to new platforms, fully embracing the multi-platform world in which we all live.”

“Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together.” the developer said in a post on Reddit.

John Smedley also said on Twitter that, “Can’t wait to make Xbox games.” Where he also later offered assurance to fans that, “All of our games are still here and will continue to be.”

David Georgeson

David Georgeson and Others Laid Off at Daybreak Game Company Today February 11, 2015 – David Georgeson, the man who has served as the face of EverQuest for so many years, is only one among many who is being laid off at Daybreak studio today.

There is no knowing how many people will be let go, since as of press time, staffs are still being informed who will remain employed and who will be not.

Daybreak Game Company, previously known as Sony Online Entertainment for almost two decades, is an independent gaming company and which has changed its name and ownership last week after Sony sold it to Columbus Nova, a management firm based in New York.

A statement from PR representatives at Daybreak says, “As part of a strategic decision to rationalize the business, Daybreak Game Company announced today that it will eliminate positions in both its San Diego and Austin studios. This alignment of resources better positions the newly independent studio for future growth opportunities and developments, including delivering on its legacy of making top online games and establishing a solid foundation for future multi-platform success. These reductions will not affect the operation of current games and the company will continue on its mission to partner with its player community to drive the future and push the boundaries of online gaming.”

Interview with an EQN Guild Part 2: Pax Gaming

This is the second in a series of guild interviews, and if you can remember the previous we had was from The Dragons Guild. This time, we bring you Arywinn and her buddies from Pax Gaming, a community of like-minded gamers who has been around since 2001. The guild was founded by Sanguinous Rex and other Founders, originally for Star Wars Galaxies. The guild has branched out to other games and genres since then. Find out what they have to say about the latest and hottest issue about major changes in EQN – SOE becoming Daybreak Game Company.

Q1: Greetings! Could you please tell me more about your guild? How many games have you played so far, and what is the current number of your guild members??

Pax Gaming has been around since 2001 – that’s 14 years. We have 12 major gaming divisions and play on practically every platform of gaming: table top, PC, Console. You name it, we are in it. For numbers of our guild, I had to turn to Rawn, the head of Pax Gaming, and he came back with 1500+ members with varying degrees of activity. Of that 1500+ members, we currently have 8 new recruits for the Everquest Community and 75 members on the list waiting to play EQN.

Q2: EQN hasn’t been released yet, so what is the reason why you start to recruit guild member this early?

For us, we want to build a solid foundation in the guild for the game that we are wanting to play. We have tons of people already on our role call list for EQN. But we are always looking to expand our quality player base. These new players along with our older crew can make or break a guild in the game. The better we can be as a group going in to the game, the better we are at making it successful. Just look [at] our other gaming divisions. They all run like well oiled machines.

Q3: We all know that SOE has been sold off and has now become Daybreak Game Company. What do you think about the developer of EQ series being laid off? Will this affect the game?

We were all upset to see all those good folks go. Even tho[ugh] we did not have personal real relationships with those folks. We all feel a connection to them and wish them nothing but the best. We have concerns about the future of the game as well, particularly if they’ll be able or even willing to deliver on all the four “Holy Grails” showcased at SOE Live 2013. Until Daybreak speaks out on its plan, the who, what, when, or where. Paxgaming and Pax Novus will do its best to carry our loved Devs in our hearts and keep building [their] legacy. So at the moment, for us, its business as usual.

Q4: Many of your guild members are fans of the EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

We think there should be a mix of the 2 Eqs. 1 and 2 laid some great footings for the game but EQN has the potential to really make it shine. EQN could be potentially be the game that gives other MMO’s a run for its money.

Q5: What is the main highlight of EQN in your opinion?

Wow! I don’t think we can nail down just one but here is what we are looking forward to. Full Destructibility, Permanent Change, Class Revolution and Life of Consequences

Q6: As what the Devs have said, they will be using Landmark field experiment for EQN. What do you say about this?

This is a great idea not only for the Devs but for the players [as well]. The players can test the systems and give [their] feed back and the Devs [can] make changes based on the feed back and the Devs actually listen. The real advantage is, the folks in Landmark who are going to play EQN, they can take what they have learned in Landmark and apply it in EQN. They, in a word, will have the advantage in game.

Q7: Are you interested in Landmark? (Or if any of your guild members are playing Landmark, please give us a reason.)

I am interested and [I am] currently playing. We just recently finished a Community Hosted Build. We have lots of members who are interested and are playing. We had folks who have been there from day one. It’s the biggest sand box in the world and we can build it any way we want to.

Q8: Do you want to see LM’s features appear in EQN?

Yes, we do want to see some of the features in EQN but not all of them. Each game needs to be unique in its own way.

Q9: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

I will pick some ranged dps/ healers class and it will always be an elf. Its the class I love. I spent 7 years in WOW playing one. Now that’s dedication. Now we have lots of folks who are dwarfs that play all classes so they better have plenty of beer or the natives will be restless.

Q10: Do you want to see each race to have their own racial abilities? (If yes) will it destroy the balance?

Darganon has elected to answer this question “Personally, I like making racial abilities social traits, similar to what SWTOR did. Adds a unique touch to each race without affecting balance of pve/pvp skills.”

Q11: Any race from the EQ franchise you want to exist in EQN?

Spikes would say Iksar. Kralle would say Ratonga. I have folks in Teamspeak yelling “Dwarfs rule!” As long as there are [Elves], I am happy

Q12: As the Dev has said that there will be no levels in this game, what do you think about that?

Me personally, I think that it’s great [that] too many games focus on that end level. Got to get to that level, got to get to that gear. No levels means you are not racing to an end. You can actually sit and enjoy the content that the Devs have put together.

Q13: How about PvP in EQNext? Many MMO players are not happy with it if we agree to combat in Landmark.

Dave has said that, from the start, what we have in Landmark now is just the bare bones concept. If we have learned anything about Landmark in any of its game play, it’s things change. The Devs have been very willing to listen to [our] feedback and they are taking it to heart. Now the combat is [very] different than, let’s say, WoW or SWTOR. But it is unique. It could potentially, with the right tweeks, be very effective.

Q14: It could be long before we see the game going live, what do you expect from this long wait?

I suspect Landmark to go live here in a few months, personally. Others would debate that. But given that the Devs have moved to work on EQN, I think I am pretty safe in my answer as far as Alpha for EQN I say, first of the year.

Q15: If EQN will not launch the Beta this year, would you still stick with Landmark?

Yes, it is my plan to stick to Landmark. I have loved this game from the first day I logged in and I am sure we will have a player base of Paxgaming members who will keep with it.

Q16: Finally, thank you for allowing us time to chat with you, but it’s now time for recruitment! Let the people know about your guild. How can they contact you? Or how can they apply if they’re interested?

It’s been a pleasure taking the time to chat. The easiest way is to talk to any one at www.paxgaming.com. We have a shoutbox that you can jump right in and chat with us at any time. We have a section in the forums for RECRUITMENT AND NEW MEMBER ORIENTATION [which] tells you how to apply and how to join. Folks can find me (Arywinn) in Landmark at Adventure Kettle at the guild complex Pax Novus or just add me as friends and talk to me. Any guild member in game is happy to accommodate anyone’s questions as well.

So there you have it from Pax Gaming! It is good to know that, despite unexpected changes in the MMO world, there are still people who value loyalty and dedication. We believe the Devs at what was previously known as SOE will be proud of Pax Gaming upholding their legacy.

Please stay tuned for the next guild that we will be interviewing soon.

Interview with an EQN Guild: The Dragons Guild

We got in touch with a number of guilds and asked them about their opinions on Everquest Next and Landmark. Here is the first in this series of interviews. Oddyseous from the Dragons guild tells us why he prefers the new addition to the EQ series to be more similar to the first EQ.

Q1: Greetings! Could you please tell me more about your guild? How many games have you played so far, and what is the current number of your guild members?

My guild has been around since Everquest 1 first came out in 1998, however I basically re-make it every time I start a new game rarely with previous members following.

Q2: EQN hasn’t been released yet, so what is the reason why you start to recruit guild member this early?

A strong start.

Q3: Many of your guild members are fans of the EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

I would prefer a game closer to EQ1, but with an updated engine and some new features such as the housing and such that they are going with Landmark.

everquest1

Q4: What is the main highlight of EQN in your opinion?

Not sure yet, it’s new, and a new chance to make a really good EQ like the first, not a mess like EQ2.

Q5: As SOE has said, they will be using Landmark field experiment for EQN. What do you say about this?

I like the approach of keeping players involved, but I’m worried that in many cases, players don’t know what they really want some times. I hope it works out well for them and all of us to be able to enjoy an EQ game possibly like EQ1 in its prime.

Q6: Are you interested in Landmark? (Or if any of your guild members are playing Landmark, please give us a reason.)

I play landmark myself although I admit I have not been on it in a while.

Q7: Do you want to see LM’s features appear in EQN?

Yes.

Q8: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

Not sure yet, I like to feel them out on each new game before I decide on one to stay as a main.

Q9: As the Dev has mentioned in SOE Live, class revolution will give freedom to players. How, do you think, could it have a big impact to the MMO scene?

Not sure yet.

Q10: Do you want to see each race to have their own racial abilities? (If yes) will it destroy the balance?

Yes, and no to the balance.

Q11: Any race from the EQ franchise you want to exist in EQN?

Trolls and Ogres =)

an ogre from eqnext

Q12: As the Dev has said that there will be no levels in this game, what do you think about that?

I’m conflicted, it seems like whenever a game tries to do something different they tend to mess it up since its new territory for them. They did well with their H1Z1 game and still are, so hopefully they will do well with EQN.

Q13: How about PvP in EQNext?

Many MMO players are not happy with it, if we accord to combat in Landmark.
I will only play on a PvP server.

Q14: It could be long before we see the game going live, what do you expect from this long wait?

Something worth waiting for.

Q15: What do you want to see about EQN in SOE Live 2015?

I never bother with those, to be honest.

Q16: Finally, thank you for allowing us time to chat with you, but it’s now time for recruitment! Let the people know about your guild. How can they contact you? Or how can they apply if they’re interested?

My name in game is Oddyseous, you can contact me by email rick{at}simscomputerrepair{dot}com. My guild is Dragons, and I will be pushing to get it on EQN should the game be everything or even half what we are hoping for.

So there you have it from the Dragons Guild. Let’s just stay that, for Odysseous, nothing beats the original – the first one in the franchise. And with him, we are also hoping that EQNext turns out to be a great MMO just as most are expecting.

Please stay tuned for the next guild that we will be interviewing soon.

Summary of Important News in EQNext on Sep 2014

The most captivating stories on EQNext this past September include talk about AI system and life consequences and the untimely resignation of Sony Online Entertainment International Brand Manager.

omeed-darianiSony Online Entertainment International Brand Manager Resigns September 14, 2014 – Omeed Dariani, the SOE International Brand Manager has resigned from his senior position at the company. Dariani wrote about this decision to resign on the social media; he cited philosophical differences with the EverQuest Landmark development team as the main reason behind his sudden decision. Dariani revealed that the management hierarchy failed to buy his idea of advancing the “community first” approach in building the EverQuest Next and Landmark brands. Despite the sad resignation, Dariani said that he has tremendous respect for the company and his former colleagues at SOE.

Talk about AI system and life consequences by EQ-Next developers September 30, 2014 – EverQuest Next has become one of the most highly awaited MMORPG online games. When released, the game will operate usingthe superb Forgelight gaming engine; this gaming platform comes with a set
of powerful lighting effects. The other notable features of this upcoming game include sandbox style MMO, Destructible environment and the Emergent Gameplay feature, alongside other potent new capabilities. EverQuest Next developers recently released a YouTube video making a case for life of consequences and AI system. The 30-minute long video discusses how Individual NPC’s have been designed to act differently and unconventionally. The other critical change in the gaming setup will be the fact that events around the world will be happening in a dynamic fashion; this is partially because hubs will be eliminated this time around.

The game is designed along the lines of SOE’s “Planetside 2”; the game will feature a world that is split into different territories. Events in the land will be influenced by the decisions and actions of the participating players. Another reason to look forward to, regarding the
upcoming release, is the effects of the trickle effects. This is because current actions have been designed to affect future or other events. In essence, monumental events such as the demolition of the world or the death of a King, will all tied to the actions of the players. Players can also come out and help warring factions like Dark Elves, conquer the territories under the control of the Driads, in spite of the expected repercussions. The creators of EverQuest Next have also intimated that they want to get out of the usual boring routine of having the same kind of actions repeated.

eqnext life of consequence

According to Steve Danuser, the Lead Content Designer of the new program, gamers will no longer walk-up into an area to watch a group of NPCs standing around with question marks not knowing what their next assignment entails. The players will instead be led to areas where action events are taking place, all throughout the land of Norath. Gamers will also have the opportunity to influence the games in their own unique and different ways. In addition, the NPCs will work and lead virtual lives by following through the ambitions assigned to them by the developers. Case in point; depending on the actions of the player, an incursion into the Serpentspine Mountains by the Koboib could trigger an awakening of destructive evil forces. Perhaps one of the most outstanding features of the upcoming game is the ability to build and destroy things.

Lead honchos at SOE expect overwhelming response from players, in regards to the changes the development team has effected on EverQuest Next genre. Some of these changes are evident in the Landmark project; players should expect a different MMO with a different backstory. For example, the power bestowed on the player makes it incredibly fascinating to watch the conquest and demise of an enemy combatant. The design team behind the new release will also alter the manner in which players interact with non-player characters. SOE hopes to make EverQuest Next a free-to-play game once it is released; this means that buyers won’t be prompted to pay subscription fee during the initial run of the game. Despite the ever growing hype, the much awaited release date for EverQuest Next PC and PS4 editions is yet to be announced.

Summary of EQNext News in Oct 2014

There hasn’t been much activity in the EQNext world this month except for one big announcement. Recently, SOE released a new and updated version of Player Direct. Player Direct is a way for video creators to share their work with SOE and the community. SOE is looking for players who can provide videos, images, meme, articles, streams and webcasts. More can be found on the SOE website.

A new EverQuest Next story was released, “The Razor’s Edge” in which we see through the eyes of Tork who is a young ogre on his first patrol in the Feerrott. The story is set during an interesting moment of the ogre history. In order to remove the Dal influence from their cities, the ogres march on the city of Quin’Sari.

That being said, Dave Georgeson at SOE Live talked about progress and he estimated everything to be about 60% done. Most of which includes the core systems being put in place, tested, etc, in Landmark. This includes chat, guild, terrain, caves, water, movement, the basics of combat, and so much more in small things.

Military Games hosted a TeamSpeak channel SOE Play It Forward – Extra Life even on October 18, 2014 and it ran until October 26. Military Gamers has over 2,300 members who are enlisted in the United States Army and they now span over 15 games! Similarly, they made an effort to raise money for the Children’s Miracle Network charity via Extra Life’s 24-hour gaming marathon.

As for the further development of EQNext, a number of people are speculating for a closed beta early next year. If you’re not paying attention to Landmark, then you’re missing more information than you think. Landmark is set to have mobs and AI in December, and the dev tools for players to tweak the AI and set it up on their claims will follow shortly after. Combat has been implemented, and is constantly being revised and expanded.

After AI, there’s very little that needs to be implemented in Landmark before it’s ready for open beta. After the 60% completion point as was pointed out earlier, What will remain is content and quest building, and since at least part of that is offloaded to the players of Landmark, it’s conceivable that EQN will be ready for open beta-soft launch a year later.

But then again, it is just a speculation. Stay tuned for more information at EQNext’s website, https://www.everquestnext.com

PvP and Combat in Landmark

Player versus player combat will be the main defining feature of Landmark. Combat will be limited to the battle arenas. Therefore, if you do not wish to engage, you can enjoy the exploration and creation aspects. If you enjoy interactive fighting games, you will be excited by what PvP combat has to offer. The ability to create is what gives Everquest its reputation. It should be of no surprise, that they have taken this aspect to the arenas. The game is about choice; you will be able to pick your character and the weapon. There are also plenty of other interesting features.

The arenas are built on your claim. Tools are provided to create with imagination. Game pieces are available, to label claims that need an arena. These pieces represent capture points and death matches. After an intense death match, it may look like your claim is ruined. There is no need to worry. It heals shortly after the match is complete. Landmark is unique; there are no character classes. Rank will be based on the type of weapon you are holding.

Three weapon choices are the sword, marksman’s bow and staff. With the sword, the fight will be up close and personal. The bow can be used for sniper attack. The staff annihilates enemies with magic power. The real fun part is that the character does not have to match the weapon. The knight can use magic; the wizard can use a sword. All of this takes place in more than one era. This is not strictly a fantasy game. At one point you may be in the Wild-West, firing a six- shooter and then in the future, firing lasers. The game keeps evolving as more options continue to be added.

  • The fighting is fast paced and because of this you have an armor-health-bar. When this wears out the original health-bar is still available.
  • Your character can die from falling or drowning.
  • Landmines can be utilized to evaporate your foe. Place secret traps anywhere in your claim.
  • Bizarre monsters from your wildest nightmares will be roaming the game.

Landmark allows you to express your creativity in battle. Build your own death-match-arenas, while watching out for landmines. Fire a six-shooter at a wizard, a laser at a cowboy. Boredom never comes, because the game keeps evolving.

Summary of SOE LIVE 2014 for Everquest Next

For the second straight year Sony Online Entertainment teased fans with EverQuest Next sneak peeks during its annual fan event, SOE LIVE 2014. We were treated to three new classes, a new playable race and more details on exactly how combat and destructible environments will work in the upcoming next-generation mmorpg for the PC and PlayStation 4.

While we were sad that no launch date was announced — many expect it to drop in next year’s SOE LIVE 2015 — the disappointment quickly gave way to excitement as we watched the three new classes in action.

3 NEW CLASSES
clericFirst up was the Cleric, a dedicated support class that is anything but passive or weak. We are used to the idea of clerics as wimpy healers that stay at the backline spamming heals, or dealing tepid damage with a mace when push came to shove when all other DPS classes have been killed

But in EverQuest Next, the Cleric steps up big time to become more akin to a combat commander. This offensive-and-defensive support class can dish out the pain with holy spells while healing and providing buffs to allies. “People will rally behind him” says Darren McPherson, lead designer for EverQuest Next, which means the Cleric will join the front lines to act as a battlefield leader.

The second revealed class during SOE LIVE 2014 was the Elementalist, a ranged mage type that specializes in burning or freezing targets with fire and ice spells, respectively. Players searching for a class that inflicts strong area damage and crowd control will be satisfied with the Elementalist’s suite of abilities. There is also a big fun factor in playing this particular class — spell synergies! Through EverQuest Next’s unique combat system, spells can actually affect one another, and in the Elementalist’s case, encasing a foe in a block of ice then flinging a scorching fireball should result in extra explosive damage.

Then there’s the Tempest, the third and final class in the fan fest preview. True to its name, the Tempest transforms into lightning to deal high burst combo damage to unfortunate enemies. We are most reminded of a rogue’s playstyle, which is to rush up to a defenseless target then unload a sequence of skills to cause serious injury within seconds.

CLASS SYSTEM
Speaking of the class system, EverQuest Next solves the problem of players easily getting bored of their chosen class and needing to start over completely with a new character just try out the other classes. In EverQuest Next, class switching is allowed and made easy– even encouraged at times — to take advantage of inter-class synergies. There will be around 40 classes available at launch, so the combinations are plentiful enough to avoid homogenization in playstyles.

NEW RACE
We also got confirmation of a new playable race, the Teir’Dal or the Dark Elf. A bit of background about this tough-looking race: elementalistAfter the Combine was pushed to its last stronghold, the Bastion, in their war against the dragons, a caste of Elf warriors led by the Prince Keramore Thex distracted the main advance so the rest of the allied races could escape to another continent. A series of events led the warriors to the dark realm of Umbra where they were stuck for a long time and were transformed by the native magical forces into more sinister versions of their former race. EverQuest Next sees the return of the Teir’Dal from their exile in Umbra but are faced with an uphill battle for acceptance due to their drastic change in appearance.

ACTIVE COMBAT and DESTRUCTIBLE ENVIRONMENT
This year’s preview also touched on the innovative game mechanics between combat and the environment. Normally, players can only interact with the environment outside of battle. But in EverQuest Next, you can smash and shape your surroundings while in battle as part of your strategy to win. Terrain can become a hinder or help you in each battle, so players must assess their environment on top of all the other combat conditions. In fact, skills can be cast on the environment to produce dramatic effects such as freezing the floor then shattering it to create a pit where enemies will fall to their deaths.

What do you think about the EverQuest Next reveals this year? What are you most excited about? Let us know in the comments!

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Explanation of EQNext Landmark

If you are a fan of the EverQuest franchise, you will absolutely love what is about to happen in the very near future. Though EverquestNext, the upcoming free to play online MMO, doesn’t yet have an official release date, fans of the series are hungry for any and all information they can get their hands on. That includes information on how you…yes, you…can help develop the game. This brings us to EverquestNext Landmark, the one of a kind opportunity to get in on the action before EverquestNext is even introduced.

What is EverquestNext Landmark?

eqnextlandmarkEverquestNext Landmark is sort of like a pre-cursor to the release of the EverquestNext game. In the game, you will be able to design and manage objects, buildings and more. These items may be used in the future by the developers and be added to EverquestNext!

EQN Landmark Alpha will be launching on or before February 28th, 2014, and you will have a chance, by picking up a Founder’s Pack on the official website, to participate. However, the EQN Landmark and Main EQN release date are still unknown. In order to get access to EQN Landmark, you will need to buy one of the three different founders packs. These packs, ranging from $19.99 to $99.99 will not only allow you to enter the EQN Landmark world; you can also get access to a number of features. Only two of the packs will allow you access on the 28th, but by the end of March, no matter what pack you buy, you can play inside this world.

Known Features of EverquestNext Landmark?

Now that you know a bit about what you can expect from EQN Landmark, you might be interested in some of the features. EQN Landmark is all about building, and there is really no limit to what you can build, besides your imagination, of course. Landmark is also huge, according to developers, so you will have the chance to look around, lay claim to land, gather materials and make your mark on the EQN world. Through a series of contests, for instance, your own structures and designs might be put in EverquestNext on a permanent basis.

There are materials, secrets and gear scattered throughout Landmark that you can get your hands on and you can use these items to make new in-game objects. In fact, you can even make real money by selling them to other players in Player Studio.

EQN Landmark is just a small part of the greater EverquestNext world, the possible biggest sandbox MMO, and it is the world that will serve as a reflection of your own imagination. If you have ever had the desire to design and play in your own world, EQN Landmark will be the perfect game for you.

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