Interview with an EQN Guild Part 2: Pax Gaming

This is the second in a series of guild interviews, and if you can remember the previous we had was from The Dragons Guild. This time, we bring you Arywinn and her buddies from Pax Gaming, a community of like-minded gamers who has been around since 2001. The guild was founded by Sanguinous Rex and other Founders, originally for Star Wars Galaxies. The guild has branched out to other games and genres since then. Find out what they have to say about the latest and hottest issue about major changes in EQN – SOE becoming Daybreak Game Company.

Q1: Greetings! Could you please tell me more about your guild? How many games have you played so far, and what is the current number of your guild members??

Pax Gaming has been around since 2001 – that’s 14 years. We have 12 major gaming divisions and play on practically every platform of gaming: table top, PC, Console. You name it, we are in it. For numbers of our guild, I had to turn to Rawn, the head of Pax Gaming, and he came back with 1500+ members with varying degrees of activity. Of that 1500+ members, we currently have 8 new recruits for the Everquest Community and 75 members on the list waiting to play EQN.

Q2: EQN hasn’t been released yet, so what is the reason why you start to recruit guild member this early?

For us, we want to build a solid foundation in the guild for the game that we are wanting to play. We have tons of people already on our role call list for EQN. But we are always looking to expand our quality player base. These new players along with our older crew can make or break a guild in the game. The better we can be as a group going in to the game, the better we are at making it successful. Just look [at] our other gaming divisions. They all run like well oiled machines.

Q3: We all know that SOE has been sold off and has now become Daybreak Game Company. What do you think about the developer of EQ series being laid off? Will this affect the game?

We were all upset to see all those good folks go. Even tho[ugh] we did not have personal real relationships with those folks. We all feel a connection to them and wish them nothing but the best. We have concerns about the future of the game as well, particularly if they’ll be able or even willing to deliver on all the four “Holy Grails” showcased at SOE Live 2013. Until Daybreak speaks out on its plan, the who, what, when, or where. Paxgaming and Pax Novus will do its best to carry our loved Devs in our hearts and keep building [their] legacy. So at the moment, for us, its business as usual.

Q4: Many of your guild members are fans of the EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

We think there should be a mix of the 2 Eqs. 1 and 2 laid some great footings for the game but EQN has the potential to really make it shine. EQN could be potentially be the game that gives other MMO’s a run for its money.

Q5: What is the main highlight of EQN in your opinion?

Wow! I don’t think we can nail down just one but here is what we are looking forward to. Full Destructibility, Permanent Change, Class Revolution and Life of Consequences

Q6: As what the Devs have said, they will be using Landmark field experiment for EQN. What do you say about this?

This is a great idea not only for the Devs but for the players [as well]. The players can test the systems and give [their] feed back and the Devs [can] make changes based on the feed back and the Devs actually listen. The real advantage is, the folks in Landmark who are going to play EQN, they can take what they have learned in Landmark and apply it in EQN. They, in a word, will have the advantage in game.

Q7: Are you interested in Landmark? (Or if any of your guild members are playing Landmark, please give us a reason.)

I am interested and [I am] currently playing. We just recently finished a Community Hosted Build. We have lots of members who are interested and are playing. We had folks who have been there from day one. It’s the biggest sand box in the world and we can build it any way we want to.

Q8: Do you want to see LM’s features appear in EQN?

Yes, we do want to see some of the features in EQN but not all of them. Each game needs to be unique in its own way.

Q9: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

I will pick some ranged dps/ healers class and it will always be an elf. Its the class I love. I spent 7 years in WOW playing one. Now that’s dedication. Now we have lots of folks who are dwarfs that play all classes so they better have plenty of beer or the natives will be restless.

Q10: Do you want to see each race to have their own racial abilities? (If yes) will it destroy the balance?

Darganon has elected to answer this question “Personally, I like making racial abilities social traits, similar to what SWTOR did. Adds a unique touch to each race without affecting balance of pve/pvp skills.”

Q11: Any race from the EQ franchise you want to exist in EQN?

Spikes would say Iksar. Kralle would say Ratonga. I have folks in Teamspeak yelling “Dwarfs rule!” As long as there are [Elves], I am happy

Q12: As the Dev has said that there will be no levels in this game, what do you think about that?

Me personally, I think that it’s great [that] too many games focus on that end level. Got to get to that level, got to get to that gear. No levels means you are not racing to an end. You can actually sit and enjoy the content that the Devs have put together.

Q13: How about PvP in EQNext? Many MMO players are not happy with it if we agree to combat in Landmark.

Dave has said that, from the start, what we have in Landmark now is just the bare bones concept. If we have learned anything about Landmark in any of its game play, it’s things change. The Devs have been very willing to listen to [our] feedback and they are taking it to heart. Now the combat is [very] different than, let’s say, WoW or SWTOR. But it is unique. It could potentially, with the right tweeks, be very effective.

Q14: It could be long before we see the game going live, what do you expect from this long wait?

I suspect Landmark to go live here in a few months, personally. Others would debate that. But given that the Devs have moved to work on EQN, I think I am pretty safe in my answer as far as Alpha for EQN I say, first of the year.

Q15: If EQN will not launch the Beta this year, would you still stick with Landmark?

Yes, it is my plan to stick to Landmark. I have loved this game from the first day I logged in and I am sure we will have a player base of Paxgaming members who will keep with it.

Q16: Finally, thank you for allowing us time to chat with you, but it’s now time for recruitment! Let the people know about your guild. How can they contact you? Or how can they apply if they’re interested?

It’s been a pleasure taking the time to chat. The easiest way is to talk to any one at www.paxgaming.com. We have a shoutbox that you can jump right in and chat with us at any time. We have a section in the forums for RECRUITMENT AND NEW MEMBER ORIENTATION [which] tells you how to apply and how to join. Folks can find me (Arywinn) in Landmark at Adventure Kettle at the guild complex Pax Novus or just add me as friends and talk to me. Any guild member in game is happy to accommodate anyone’s questions as well.

So there you have it from Pax Gaming! It is good to know that, despite unexpected changes in the MMO world, there are still people who value loyalty and dedication. We believe the Devs at what was previously known as SOE will be proud of Pax Gaming upholding their legacy.

Please stay tuned for the next guild that we will be interviewing soon.

Interview with an EQN Guild: The Dragons Guild

We got in touch with a number of guilds and asked them about their opinions on Everquest Next and Landmark. Here is the first in this series of interviews. Oddyseous from the Dragons guild tells us why he prefers the new addition to the EQ series to be more similar to the first EQ.

Q1: Greetings! Could you please tell me more about your guild? How many games have you played so far, and what is the current number of your guild members?

My guild has been around since Everquest 1 first came out in 1998, however I basically re-make it every time I start a new game rarely with previous members following.

Q2: EQN hasn’t been released yet, so what is the reason why you start to recruit guild member this early?

A strong start.

Q3: Many of your guild members are fans of the EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

I would prefer a game closer to EQ1, but with an updated engine and some new features such as the housing and such that they are going with Landmark.

everquest1

Q4: What is the main highlight of EQN in your opinion?

Not sure yet, it’s new, and a new chance to make a really good EQ like the first, not a mess like EQ2.

Q5: As SOE has said, they will be using Landmark field experiment for EQN. What do you say about this?

I like the approach of keeping players involved, but I’m worried that in many cases, players don’t know what they really want some times. I hope it works out well for them and all of us to be able to enjoy an EQ game possibly like EQ1 in its prime.

Q6: Are you interested in Landmark? (Or if any of your guild members are playing Landmark, please give us a reason.)

I play landmark myself although I admit I have not been on it in a while.

Q7: Do you want to see LM’s features appear in EQN?

Yes.

Q8: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

Not sure yet, I like to feel them out on each new game before I decide on one to stay as a main.

Q9: As the Dev has mentioned in SOE Live, class revolution will give freedom to players. How, do you think, could it have a big impact to the MMO scene?

Not sure yet.

Q10: Do you want to see each race to have their own racial abilities? (If yes) will it destroy the balance?

Yes, and no to the balance.

Q11: Any race from the EQ franchise you want to exist in EQN?

Trolls and Ogres =)

an ogre from eqnext

Q12: As the Dev has said that there will be no levels in this game, what do you think about that?

I’m conflicted, it seems like whenever a game tries to do something different they tend to mess it up since its new territory for them. They did well with their H1Z1 game and still are, so hopefully they will do well with EQN.

Q13: How about PvP in EQNext?

Many MMO players are not happy with it, if we accord to combat in Landmark.
I will only play on a PvP server.

Q14: It could be long before we see the game going live, what do you expect from this long wait?

Something worth waiting for.

Q15: What do you want to see about EQN in SOE Live 2015?

I never bother with those, to be honest.

Q16: Finally, thank you for allowing us time to chat with you, but it’s now time for recruitment! Let the people know about your guild. How can they contact you? Or how can they apply if they’re interested?

My name in game is Oddyseous, you can contact me by email rick{at}simscomputerrepair{dot}com. My guild is Dragons, and I will be pushing to get it on EQN should the game be everything or even half what we are hoping for.

So there you have it from the Dragons Guild. Let’s just stay that, for Odysseous, nothing beats the original – the first one in the franchise. And with him, we are also hoping that EQNext turns out to be a great MMO just as most are expecting.

Please stay tuned for the next guild that we will be interviewing soon.

Will EverQuest Next Do Away With Leveling?

everquest-characterA couple more of weeks of waiting and we will get to see how EverQuest Next plans to revolutionize the mmorpg genre when Sony Online Entertainment officially unveils the game during SOE Live 2013.

But before that, there’s already speculation that one of its groundbreaking innovations will be to do away with leveling completely. Those who choose to believe this point to the promise of EverQuest Next developers that the game will be the biggest sandbox game ever. Leveling is a pretty much a gaming system that encourages linear progression — zones, armor, skills and a lot of other things depend on the level of character. If EverQuest Next does away with leveling completely, then it also frees up gamers from the mentality of racing to the endgame.

Still, removing leveling is much easier said than done. Some advocates of leveling believe that it is a great feature that gives you incremental goals during each play session, like hitting level 10 before going to sleep or spend the whole month to reach level 40 in order to ride that awesome mount. Others fear that without any leveling, EverQuest Next will be one big boring sandbox especially for goal-focused players who want to feel like their characters are getting stronger, and are not so much into role-playing. Level-less online games are also the minority in the industry, although some like EVE Online have thrived.

The chances of EverQuest Next cutting out leveling is not really high, but there is the possibility that it could de-emphasize the value of leveling. Many mmorpgs tie in many features, zones, skills and even storylines based on a player’s character level, and here is where EverQuest Next could come in and turn the status quo on its head. Opening up all the story content regardless of leveling could be a possibility, which should push players to explore every nook and cranny of the EverQuest Next world, like visiting a far-flung town without having to worry about being one-shotted by a rampaging monster on the way.