Summary of Important News in EQNext on Sep 2014

The most captivating stories on EQNext this past September include talk about AI system and life consequences and the untimely resignation of Sony Online Entertainment International Brand Manager.

omeed-darianiSony Online Entertainment International Brand Manager Resigns September 14, 2014 – Omeed Dariani, the SOE International Brand Manager has resigned from his senior position at the company. Dariani wrote about this decision to resign on the social media; he cited philosophical differences with the EverQuest Landmark development team as the main reason behind his sudden decision. Dariani revealed that the management hierarchy failed to buy his idea of advancing the “community first” approach in building the EverQuest Next and Landmark brands. Despite the sad resignation, Dariani said that he has tremendous respect for the company and his former colleagues at SOE.

Talk about AI system and life consequences by EQ-Next developers September 30, 2014 – EverQuest Next has become one of the most highly awaited MMORPG online games. When released, the game will operate usingthe superb Forgelight gaming engine; this gaming platform comes with a set
of powerful lighting effects. The other notable features of this upcoming game include sandbox style MMO, Destructible environment and the Emergent Gameplay feature, alongside other potent new capabilities. EverQuest Next developers recently released a YouTube video making a case for life of consequences and AI system. The 30-minute long video discusses how Individual NPC’s have been designed to act differently and unconventionally. The other critical change in the gaming setup will be the fact that events around the world will be happening in a dynamic fashion; this is partially because hubs will be eliminated this time around.

The game is designed along the lines of SOE’s “Planetside 2”; the game will feature a world that is split into different territories. Events in the land will be influenced by the decisions and actions of the participating players. Another reason to look forward to, regarding the
upcoming release, is the effects of the trickle effects. This is because current actions have been designed to affect future or other events. In essence, monumental events such as the demolition of the world or the death of a King, will all tied to the actions of the players. Players can also come out and help warring factions like Dark Elves, conquer the territories under the control of the Driads, in spite of the expected repercussions. The creators of EverQuest Next have also intimated that they want to get out of the usual boring routine of having the same kind of actions repeated.

eqnext life of consequence

According to Steve Danuser, the Lead Content Designer of the new program, gamers will no longer walk-up into an area to watch a group of NPCs standing around with question marks not knowing what their next assignment entails. The players will instead be led to areas where action events are taking place, all throughout the land of Norath. Gamers will also have the opportunity to influence the games in their own unique and different ways. In addition, the NPCs will work and lead virtual lives by following through the ambitions assigned to them by the developers. Case in point; depending on the actions of the player, an incursion into the Serpentspine Mountains by the Koboib could trigger an awakening of destructive evil forces. Perhaps one of the most outstanding features of the upcoming game is the ability to build and destroy things.

Lead honchos at SOE expect overwhelming response from players, in regards to the changes the development team has effected on EverQuest Next genre. Some of these changes are evident in the Landmark project; players should expect a different MMO with a different backstory. For example, the power bestowed on the player makes it incredibly fascinating to watch the conquest and demise of an enemy combatant. The design team behind the new release will also alter the manner in which players interact with non-player characters. SOE hopes to make EverQuest Next a free-to-play game once it is released; this means that buyers won’t be prompted to pay subscription fee during the initial run of the game. Despite the ever growing hype, the much awaited release date for EverQuest Next PC and PS4 editions is yet to be announced.

EverQuest Next to be the Biggest Sandbox MMO Ever?

The next installment in the EverQuest franchise, accurately titled EverQuest Next, is reportedly the biggest sandbox MMO ever made. Attempting to clean the disappointing EverQuest II smudge from their record, which had nothing but linear gameplay, Sony Online Entertainment is making an epic open-ended world where you can choose to do what ever you want. That’s right, you are no longer required to grind your levels in the same boring old sewers that everyone else is fighting for creeps in. In fact, there aren’t even levels. You will be able to choose from 40 different classes. You will have the option to customize your character anyway you like with the variety of skills that you can mix and mash up.

EverQuest Next Image

EverQuest Next Image

EverQuest Next is offering gamer’s destruction on a large scale. The engine is not just massive, but its world is ever changing due to buildings and landscapes that are able to be destroyed. So, if you want to take that big, beautiful rolling plain with livestock grazing in it into a crater and a mushroom cloud, you will have the option! If destruction isn’t your thing, you can also use a program called EverQuest Landmark which will allow you to create objects and buildings within the game the same way the developers did the first time around.

The game is also boasting some heightened NPC intelligence, which I’m sure we have all seen hyped in games in the past and never quite meets expectations. We can only hope that the developers of EverQuest Next have taken that into consideration and have made what little grind there may be in this game a little more interesting than in its predecessors.

The developers at SOE are striving to make a game that changed the world the same way the first EverQuest did.