Explanation of EQNext Landmark

If you are a fan of the EverQuest franchise, you will absolutely love what is about to happen in the very near future. Though EverquestNext, the upcoming free to play online MMO, doesn’t yet have an official release date, fans of the series are hungry for any and all information they can get their hands on. That includes information on how you…yes, you…can help develop the game. This brings us to EverquestNext Landmark, the one of a kind opportunity to get in on the action before EverquestNext is even introduced.

What is EverquestNext Landmark?

eqnextlandmarkEverquestNext Landmark is sort of like a pre-cursor to the release of the EverquestNext game. In the game, you will be able to design and manage objects, buildings and more. These items may be used in the future by the developers and be added to EverquestNext!

EQN Landmark Alpha will be launching on or before February 28th, 2014, and you will have a chance, by picking up a Founder’s Pack on the official website, to participate. However, the EQN Landmark and Main EQN release date are still unknown. In order to get access to EQN Landmark, you will need to buy one of the three different founders packs. These packs, ranging from $19.99 to $99.99 will not only allow you to enter the EQN Landmark world; you can also get access to a number of features. Only two of the packs will allow you access on the 28th, but by the end of March, no matter what pack you buy, you can play inside this world.

Known Features of EverquestNext Landmark?

Now that you know a bit about what you can expect from EQN Landmark, you might be interested in some of the features. EQN Landmark is all about building, and there is really no limit to what you can build, besides your imagination, of course. Landmark is also huge, according to developers, so you will have the chance to look around, lay claim to land, gather materials and make your mark on the EQN world. Through a series of contests, for instance, your own structures and designs might be put in EverquestNext on a permanent basis.

There are materials, secrets and gear scattered throughout Landmark that you can get your hands on and you can use these items to make new in-game objects. In fact, you can even make real money by selling them to other players in Player Studio.

EQN Landmark is just a small part of the greater EverquestNext world, the possible biggest sandbox MMO, and it is the world that will serve as a reflection of your own imagination. If you have ever had the desire to design and play in your own world, EQN Landmark will be the perfect game for you.

everquest next landmark guide

My expectations for EQNext as a Player of EQ and EQII

EverQuest was Verant Interactive's breakthroug...

EverQuest was Verant Interactive’s breakthrough success and the franchise continues its popularity with Sony Online Entertainment (Photo credit: Wikipedia)

EverQuest Next is slated to be revealed to the public on August 2nd at Sony’s summit for EverQuest fans, SOE Live 2013. As a former EverQuest Live and EverQuest II player, I have many EverQuest Next expectations.

Much like the way the world of Norrath changed a bit from the first EverQuest (EQ) to EverQuest II (EQ II) expect to that in EverQuest Next (EQNext), we’ll see Norrath as a fragment of its former self. Continents may be destroyed, or modified, but there’s an expectation of a world that is different, yet oddly familiar. I thought this was something that Sony pulled off very well from the transition from EQ to EQ II.

There have been little hints dropped by Sony developers that they’re looking to make EQNext as a true sandbox style MMO. That is a living, breathing world that you truly can do anything that you want in. In most modern MMORPG’s, you have the basic tools to be able to interact with the world around you, but the world doesn’t react back with you. As an example, if I accept a quest to stop an goblin raiding party from sacking the city, as soon as I kill ten goblins as part of my quest, I’m done. What EQNext is intending to do is to have players agree to defend the city, and once you kill enough goblins, the goblins realize the city is protected and they storm off looking to go sack some other city. Players have in this way, modified the world as a result of their actions.

Additionally, I’m expecting a return to gameplay more akin to EQ than EQ II. Anyone who’s played both quite extensively can tell you that in EQ you paid dearly for mistakes. Death penalties and the possibility of corpse rot were enough of a deterrent in EQ to make players learn how to play their classes better. Because of these challenges, victories in EQ felt sweeter, and in turn people grew to love the game more as they developed a deeper emotional attachment to their characters. That sense of identity with a person’s character, diminished a bit in EQ II as there is no corpse runs on death, or lost levels from dying.

Finally, I’m expecting EQNext to be using the Free to Play model. It’s been said many times by folks over at Sony, that they feel that the Free to Play (F2P) model for online gaming works best. If we use the examples given to us by EQ and EQ II, I’m expecting that the store will be extremely robust, with hundreds, if not thousands of offerings for players to spend their money on. I think EQNext will take this idea an additional step forward, and give players the ability to create and sell their own items in the cash shop. This seems like the next evolution in F2P gaming, which would give players a way to imprint their own style on the world, while adding items to Sony’s cash shop. Sounds like a win-win scenario.

There are many other possibilities for EQNext, and I would love to hear some of your EQNext thoughts. Feel free to comment on this blog post.

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