Interview with an EQN Guild Part 4: Vita Nova

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Here it come again, time to chit chat with another multi-gaming guild.
This time we have Ballin Stormhammer leader of the guild answer the question about EQN&LM.
Some might say Landmark is just a playground before getting into Everquest Next but this guild will show you how much they are in love with LM!

Q1: EQN hasn’t been released yet, what is the reason that you recruit guild member for guild?

Our goal in recruiting for the game is simple. We like what we see in the potential for EQN and we want to make sure that on day one we have a network of players who can help assist each other as we begin to explore the game together. Also we don’t just play one game we are a group that plays, EQ2, H1Z1, and Landmark so it make sense to support each other in the next Generation MMO.

Q2: We all know that SOE has been sold off and became Gamebreaks, besides the developer of EQ series has been laid off. What do you think about it? Will this affect the game?

I do not like the fact that developers have been laid off. I do wish that we knew more about what was going on in the behind scenes. However, we are unsure how this event will affect the game. It could be good or it could be bad. Time will tell us one way or the other. As a community of players however we will survive because we are not built on one game.

Q3: Many of your guild members are a fan of EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

This is a yes and no question. I do see a need to change things because if you do not your simply playing the same old game. However, we like to see roots maintained or it can’t really be seen as EverQuest based. A good Hybrid of that idea makes sense. Styles have to adapt and change for the times and for the influx of new players. With it being fresh and new it sparks interest. If we as a community wanted to play EverQuest I or II we simply go play it.

Q4: What is the main highlight of EQN in your opinion?

EQN greatest highlight is the promise of an emergent AI. The fact that the world and areas can change and mobs can change location is amazing. The idea of players effecting outcomes in the world makes the world seem more real and makes you emerged into the content. In other words if your efforts affect things then you have a sense of contribution or investment into the world and this helps spark more dedication and loyalty to the game. Also it keeps the world fresh and new. One of the hardest things about MMO’s is zones and areas become dead or boring because it is the same old thing. No matter what anyone does they are the same. Even making an alt is boring because you have been there done that and got the T-shirt.

Q5: As Devs said that they are using Landmark field experiment for EQN, what do you say about this?

It really is genius to bring in players through a game to help build another game. Where some oppose this cause they say it is basically crowd sourcing I would have to say we like the idea. Let’s face it as gamers we are always wanting better more advanced games with more content and to have that feel of reality yet fantasy together. With this comes a need for high amounts of content. No company or group of programmers can keep up and make a profit. I don’t expect companies to make games for free. However with the players helping it allows the game to easily go to a new level of game play and keeps the cost of production in a range that can be managed. It is a win for everyone. The players get a better game and the developers can eat and make a living.

Q6: Are you interested in Landmark? (if your guild members are playing Landmark, give us a reason)

We are playing Landmark, The reason for this is because we wanted to help contribute in the building and development of EQN and any other game Landmark will assist in. We love that it allows creativity to flow. Also this helps us prepare for EQN as we get hands on experience on the systems. Many of the things in Landmark are a shadow or example of things that will be in EQN so as an EQN guild it makes sense for us to get our hands on it as early as possible.

Q7: Do you want to see LM’s features appear in EQN?

It is not really a matter of wither I do or not, we know it will be even if it is simply partial or basics. It makes sense to use it as a foundation because of how much it can change and be personalized. I like the idea and I know not every LM feature will be in EQN and I’m okay with that because LM is not going to end any time soon.

Q8: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

Personally I’m leaning cleric, everyone knows there will be need for support classes or some form of healer. I like how they are trying to balance it though where you can still do DPS. I chose Cleric in EQ1 and it simply just a roots thing. I will most likely play alts in other classes if the AI proves to keep the game fresh.

Q9: Do you want to see each race has their own racial abilities? (if yes) will it destroy the balance?

Yes I would love to see this. No I don’t think it will destroy the balance if it is implemented right. To me however it makes sense. It adds to the life of consequences and I think EQN should hold true to that value that your decisions will matter.

Q10: How about PvP in Next? Many MMOs players are not happy with it if we accord to combat in Landmark.

Landmark Combat is still a skeleton, I do not think it is completed however you must keep in mind that it is genre agnostic and this prevents classes really from being added. I also do not think that Landmark is focused on being a major combat game as much as a fun creative place to develop things. If you want serious combat I suggest EQN when it is realized or another game that may spin off of Landmark. Who knows maybe a western where we can all pvp with six shooters.

Q11: It could be long to see the game goes live, what do you expect from this long wait?

The launch and opening should be smooth in my opinion due to the fact that landmark is the ground work and systems check that means EQN should be one of the most developed launched games really in history.

Q12: If EQN will not launch the beta in this year, do you still stick to Landmark?

Of course, Landmark is not only about EQN and it is a creative persons dream come true. Landmark is simply a bridge or a window into EQN. If we stop participating in Landmark we risk hurting EQN and that really is not a wise choice of action if you are a person or guild interested in EQN.

Q13: Finally, thank you for giving us time to chat with you, time for recruitment! Let people hear your words. (Should you tell people how to apply to your guild, or how to contact your guild)

If you are interested in joining us please go to www.vitanovaguild.org and register and then place an application. You will see an intro video on the home page. We are a solid group of friends who are always growing and wanting mature fun players. We aim to help one another and to allow you as a player to become a better player. One great thing about us is we are not bound to one game and our mumble allows us to communicate across those games and jump in and out as we need help from each other.

Interview with an EQN Guild Part 3: Brute Force Miners

Guild_3 picThis is the third in a series of guild interviews, in which the two previous ones we had was from The Dragons Guild and Pax Gaming. This time, we bring you Styke from Brute Force Miners, a fairly small but ever growing guild on EverQuest Next. Find out what they have to say about EQN’s slight deviation from the franchise.

Q1: Greetings! Could you please tell me more about your guild? How many games have you played so far, and what is the current number of your guild members?

Sure. As of right now, we play EQ Landmark. And drolling over EQ Next. As far as amount of members, we are at 35. Still small compared to a lot of guilds in EQ Landmark, but we are growing at a good pace.

Q2: EQN hasn’t been released yet, so what is the reason why you start to recruit guild member this early?

To build up a strong foundation to march right into EQ next so we, as a guild, has friends to play with and enjoy EQ Next together.

Q3: We all know that SOE has been sold off and has now become Daybreak Game Company. What do you think about the developer of EQ series being laid off? Will this affect the game?

SOE (Sony Online Entertainment) was sold off to an investment firm and now is called Daybreak Games. As for will this affect the games, I asked my guild, and all of them said it is way too soon to tell.

Q4: Many of your guild members are fans of the EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

Well, most in Brute Force Miners kinda miss the old style of EQ, with the element of danger lurking around every corner, and tab targeting. But [what] we all want, not just my guild member, [but] the entire Landmark community would like to see something different, but still have the feeling of old EQ.

Q5: What is the main highlight of EQN in your opinion?

This is an easy one – the AI.

Q6: As what the Devs have said, they will be using Landmark field experiment for EQN. What do you say about this?

Well, EQ Landmark has been out for a little over a year now and it has been a roller coaster of emotions and surprises. As in EQ Landmark, now is not the same game as when players like myself participated in Alpha.

Q7: Are you interested in Landmark? (Or if any of your guild members are playing Landmark, please give us a reason.)

I asked all of my members and all of them said EQ Landmark is a game of if-you-can-think-it-you-can-build-it.

Q8: Do you want to see LM’s features appear in EQN?

This is a tricky question as there is a lot of features that we all like and some things we don’t like. I can only say this for myself and that would be yes.

Q9: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

Half elf ranged. As I like to do ranged DPS, as I stink at most of the other classes.

Q10: Do you want to see each race to have their own racial abilities? (If yes) will it destroy the balance?

Yes, we all know that every MMORPG out there has [their] own brand of racial abilities. As far as balance, I think everyone at Daybreak Games making EQ Next will try to balance most of them. Well, I hope. (laugh out loud)

Q11: Any race from the EQ franchise you want to exist in EQN?

No, they said they are bringing most to all of the races into EQ Next.

Q12: As the Dev has said that there will be no levels in this game, what do you think about that?

It’s a great idea but very tricky to get it right. As in, do they exchange levels for gear, abilities or something totally new. It will be exciting to see.

Q13: How about PvP in EQNext? Many MMO players are not happy with it if we agree to combat in Landmark.

Well, from what we in the guild has seen, PVP had a huge surge when they added it into EQ Landmark. But it has died down until they can balance it out for EQ Next.

Q14: It could be long before we see the game going live, what do you expect from this long wait?

A better EQ Landmark and better tools to test for EQ Landmark.

Q15: If EQN will not launch the Beta this year, would you still stick with Landmark?

Absolutely.

Q16: Finally, thank you for allowing us time to chat with you, but it’s now time for recruitment! Let the people know about your guild. How can they contact you? Or how can they apply if they’re interested?

Well there [are] a few ways to join our ranks in Brute Force Miners. You can drop us a line on the website: http://bruteforceminers.enjin.com/. Or [you can reach me] in game: Styke, or you can tweet to us: https://twitter.com/Styke101. And All Fear Brute Force Miners!

So there you have it from Brute Force Miners! The Devs of EQN would do well to take note that followers of the EQ series have a sense of sentimentality and a spirit for exploration too!
Please stay tuned for the next guild that we will be interviewing soon.

Summary of EverQuest Next News on Feb 2015

There are a lot of surprising news in SOE this month, all pertaining to separations or breaking away. Read on.

SOE headquarters

Sony Sells Off Sony Online Entertainment, Renames it Daybreak Game Company February 2, 2015 – SOE has announced today that Sony has sold the developer of EverQuest, PlanetSide, DC Universe Online and the recently released H1Z1 to investment firm Columbus Nova. The developer, Sony Online Entertainment, will now operate under a new name, Daybreak Game Company, as an independent game studio.

The studio will continue to develop game projects started by SOE such as EverQuest Landmark, EverQuest Next and H1Z1. It will also develop titles for Xbox and mobile platforms, in addition to PlayStation and PC, now that it has become independent of Sony.

According to John Smedley, president of Daybreak Game Company, “We are excited to join Columbus Nova’s impressive roster of companies. They have a proven track record in similar and related industries and we are eager to move forward to see how we can push the boundaries of online gaming. We will continue to focus on delivering exceptional games to players around the world, as well as bringing our portfolio to new platforms, fully embracing the multi-platform world in which we all live.”

“Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together.” the developer said in a post on Reddit.

John Smedley also said on Twitter that, “Can’t wait to make Xbox games.” Where he also later offered assurance to fans that, “All of our games are still here and will continue to be.”

David Georgeson

David Georgeson and Others Laid Off at Daybreak Game Company Today February 11, 2015 – David Georgeson, the man who has served as the face of EverQuest for so many years, is only one among many who is being laid off at Daybreak studio today.

There is no knowing how many people will be let go, since as of press time, staffs are still being informed who will remain employed and who will be not.

Daybreak Game Company, previously known as Sony Online Entertainment for almost two decades, is an independent gaming company and which has changed its name and ownership last week after Sony sold it to Columbus Nova, a management firm based in New York.

A statement from PR representatives at Daybreak says, “As part of a strategic decision to rationalize the business, Daybreak Game Company announced today that it will eliminate positions in both its San Diego and Austin studios. This alignment of resources better positions the newly independent studio for future growth opportunities and developments, including delivering on its legacy of making top online games and establishing a solid foundation for future multi-platform success. These reductions will not affect the operation of current games and the company will continue on its mission to partner with its player community to drive the future and push the boundaries of online gaming.”

Interview with an EQN Guild: The Dragons Guild

We got in touch with a number of guilds and asked them about their opinions on Everquest Next and Landmark. Here is the first in this series of interviews. Oddyseous from the Dragons guild tells us why he prefers the new addition to the EQ series to be more similar to the first EQ.

Q1: Greetings! Could you please tell me more about your guild? How many games have you played so far, and what is the current number of your guild members?

My guild has been around since Everquest 1 first came out in 1998, however I basically re-make it every time I start a new game rarely with previous members following.

Q2: EQN hasn’t been released yet, so what is the reason why you start to recruit guild member this early?

A strong start.

Q3: Many of your guild members are fans of the EQ series, do you want EQN to maintain their old style or you want it to be totally different from the franchise?

I would prefer a game closer to EQ1, but with an updated engine and some new features such as the housing and such that they are going with Landmark.

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Q4: What is the main highlight of EQN in your opinion?

Not sure yet, it’s new, and a new chance to make a really good EQ like the first, not a mess like EQ2.

Q5: As SOE has said, they will be using Landmark field experiment for EQN. What do you say about this?

I like the approach of keeping players involved, but I’m worried that in many cases, players don’t know what they really want some times. I hope it works out well for them and all of us to be able to enjoy an EQ game possibly like EQ1 in its prime.

Q6: Are you interested in Landmark? (Or if any of your guild members are playing Landmark, please give us a reason.)

I play landmark myself although I admit I have not been on it in a while.

Q7: Do you want to see LM’s features appear in EQN?

Yes.

Q8: Let’s talk about the content we know so far, what class will you personally pick for your first character and why?

Not sure yet, I like to feel them out on each new game before I decide on one to stay as a main.

Q9: As the Dev has mentioned in SOE Live, class revolution will give freedom to players. How, do you think, could it have a big impact to the MMO scene?

Not sure yet.

Q10: Do you want to see each race to have their own racial abilities? (If yes) will it destroy the balance?

Yes, and no to the balance.

Q11: Any race from the EQ franchise you want to exist in EQN?

Trolls and Ogres =)

an ogre from eqnext

Q12: As the Dev has said that there will be no levels in this game, what do you think about that?

I’m conflicted, it seems like whenever a game tries to do something different they tend to mess it up since its new territory for them. They did well with their H1Z1 game and still are, so hopefully they will do well with EQN.

Q13: How about PvP in EQNext?

Many MMO players are not happy with it, if we accord to combat in Landmark.
I will only play on a PvP server.

Q14: It could be long before we see the game going live, what do you expect from this long wait?

Something worth waiting for.

Q15: What do you want to see about EQN in SOE Live 2015?

I never bother with those, to be honest.

Q16: Finally, thank you for allowing us time to chat with you, but it’s now time for recruitment! Let the people know about your guild. How can they contact you? Or how can they apply if they’re interested?

My name in game is Oddyseous, you can contact me by email rick{at}simscomputerrepair{dot}com. My guild is Dragons, and I will be pushing to get it on EQN should the game be everything or even half what we are hoping for.

So there you have it from the Dragons Guild. Let’s just stay that, for Odysseous, nothing beats the original – the first one in the franchise. And with him, we are also hoping that EQNext turns out to be a great MMO just as most are expecting.

Please stay tuned for the next guild that we will be interviewing soon.

Summary of Important News in EQNext on Sep 2014

The most captivating stories on EQNext this past September include talk about AI system and life consequences and the untimely resignation of Sony Online Entertainment International Brand Manager.

omeed-darianiSony Online Entertainment International Brand Manager Resigns September 14, 2014 – Omeed Dariani, the SOE International Brand Manager has resigned from his senior position at the company. Dariani wrote about this decision to resign on the social media; he cited philosophical differences with the EverQuest Landmark development team as the main reason behind his sudden decision. Dariani revealed that the management hierarchy failed to buy his idea of advancing the “community first” approach in building the EverQuest Next and Landmark brands. Despite the sad resignation, Dariani said that he has tremendous respect for the company and his former colleagues at SOE.

Talk about AI system and life consequences by EQ-Next developers September 30, 2014 – EverQuest Next has become one of the most highly awaited MMORPG online games. When released, the game will operate usingthe superb Forgelight gaming engine; this gaming platform comes with a set
of powerful lighting effects. The other notable features of this upcoming game include sandbox style MMO, Destructible environment and the Emergent Gameplay feature, alongside other potent new capabilities. EverQuest Next developers recently released a YouTube video making a case for life of consequences and AI system. The 30-minute long video discusses how Individual NPC’s have been designed to act differently and unconventionally. The other critical change in the gaming setup will be the fact that events around the world will be happening in a dynamic fashion; this is partially because hubs will be eliminated this time around.

The game is designed along the lines of SOE’s “Planetside 2”; the game will feature a world that is split into different territories. Events in the land will be influenced by the decisions and actions of the participating players. Another reason to look forward to, regarding the
upcoming release, is the effects of the trickle effects. This is because current actions have been designed to affect future or other events. In essence, monumental events such as the demolition of the world or the death of a King, will all tied to the actions of the players. Players can also come out and help warring factions like Dark Elves, conquer the territories under the control of the Driads, in spite of the expected repercussions. The creators of EverQuest Next have also intimated that they want to get out of the usual boring routine of having the same kind of actions repeated.

eqnext life of consequence

According to Steve Danuser, the Lead Content Designer of the new program, gamers will no longer walk-up into an area to watch a group of NPCs standing around with question marks not knowing what their next assignment entails. The players will instead be led to areas where action events are taking place, all throughout the land of Norath. Gamers will also have the opportunity to influence the games in their own unique and different ways. In addition, the NPCs will work and lead virtual lives by following through the ambitions assigned to them by the developers. Case in point; depending on the actions of the player, an incursion into the Serpentspine Mountains by the Koboib could trigger an awakening of destructive evil forces. Perhaps one of the most outstanding features of the upcoming game is the ability to build and destroy things.

Lead honchos at SOE expect overwhelming response from players, in regards to the changes the development team has effected on EverQuest Next genre. Some of these changes are evident in the Landmark project; players should expect a different MMO with a different backstory. For example, the power bestowed on the player makes it incredibly fascinating to watch the conquest and demise of an enemy combatant. The design team behind the new release will also alter the manner in which players interact with non-player characters. SOE hopes to make EverQuest Next a free-to-play game once it is released; this means that buyers won’t be prompted to pay subscription fee during the initial run of the game. Despite the ever growing hype, the much awaited release date for EverQuest Next PC and PS4 editions is yet to be announced.

Summary of EQNext News in Oct 2014

There hasn’t been much activity in the EQNext world this month except for one big announcement. Recently, SOE released a new and updated version of Player Direct. Player Direct is a way for video creators to share their work with SOE and the community. SOE is looking for players who can provide videos, images, meme, articles, streams and webcasts. More can be found on the SOE website.

A new EverQuest Next story was released, “The Razor’s Edge” in which we see through the eyes of Tork who is a young ogre on his first patrol in the Feerrott. The story is set during an interesting moment of the ogre history. In order to remove the Dal influence from their cities, the ogres march on the city of Quin’Sari.

That being said, Dave Georgeson at SOE Live talked about progress and he estimated everything to be about 60% done. Most of which includes the core systems being put in place, tested, etc, in Landmark. This includes chat, guild, terrain, caves, water, movement, the basics of combat, and so much more in small things.

Military Games hosted a TeamSpeak channel SOE Play It Forward – Extra Life even on October 18, 2014 and it ran until October 26. Military Gamers has over 2,300 members who are enlisted in the United States Army and they now span over 15 games! Similarly, they made an effort to raise money for the Children’s Miracle Network charity via Extra Life’s 24-hour gaming marathon.

As for the further development of EQNext, a number of people are speculating for a closed beta early next year. If you’re not paying attention to Landmark, then you’re missing more information than you think. Landmark is set to have mobs and AI in December, and the dev tools for players to tweak the AI and set it up on their claims will follow shortly after. Combat has been implemented, and is constantly being revised and expanded.

After AI, there’s very little that needs to be implemented in Landmark before it’s ready for open beta. After the 60% completion point as was pointed out earlier, What will remain is content and quest building, and since at least part of that is offloaded to the players of Landmark, it’s conceivable that EQN will be ready for open beta-soft launch a year later.

But then again, it is just a speculation. Stay tuned for more information at EQNext’s website, https://www.everquestnext.com

When should EQ Next Release?

Okay, listen up all you gamers out there. For any of you who are a fan of the EQ series of games you just might have to enjoy the ones that you go now.

Now for all of those who are familiar with the games already you will know that there is two out there. One of them being EQ and the second being EQ11. And the rumor is that there is going to be a further installment that will blow away the first two. The rumor is that this next installment will completely abolish the first two in every way possible. Now the question remains when will this new installment be released. I mean there is so much hype about it now and it’s only going to cause more pandemonium with talk of another installment being worked on.

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And according to actual gaming sources the wait may not be that to far off. Apparently part of the next installment has already been released. And it was released no August 2, 2013. And that is exciting news for all of you gamers out there. Now the next installment is much better than the first two. And originally it wasn’t set to be unleashed until may 2015, 2014 at the very earliest. But due to overwhelming demand for the game they scrambled quickly and released at least part of the newest version. And according to sources out there this one is said to be taking over.

Now if this late breaking news excites you may be foaming at the mouth when the next one will be out. Well the next one will not be out for quite some time. Because of the early release of this installment they have to really take some time to hone the next one.

Will EverQuest Next Do Away With Leveling?

everquest-characterA couple more of weeks of waiting and we will get to see how EverQuest Next plans to revolutionize the mmorpg genre when Sony Online Entertainment officially unveils the game during SOE Live 2013.

But before that, there’s already speculation that one of its groundbreaking innovations will be to do away with leveling completely. Those who choose to believe this point to the promise of EverQuest Next developers that the game will be the biggest sandbox game ever. Leveling is a pretty much a gaming system that encourages linear progression — zones, armor, skills and a lot of other things depend on the level of character. If EverQuest Next does away with leveling completely, then it also frees up gamers from the mentality of racing to the endgame.

Still, removing leveling is much easier said than done. Some advocates of leveling believe that it is a great feature that gives you incremental goals during each play session, like hitting level 10 before going to sleep or spend the whole month to reach level 40 in order to ride that awesome mount. Others fear that without any leveling, EverQuest Next will be one big boring sandbox especially for goal-focused players who want to feel like their characters are getting stronger, and are not so much into role-playing. Level-less online games are also the minority in the industry, although some like EVE Online have thrived.

The chances of EverQuest Next cutting out leveling is not really high, but there is the possibility that it could de-emphasize the value of leveling. Many mmorpgs tie in many features, zones, skills and even storylines based on a player’s character level, and here is where EverQuest Next could come in and turn the status quo on its head. Opening up all the story content regardless of leveling could be a possibility, which should push players to explore every nook and cranny of the EverQuest Next world, like visiting a far-flung town without having to worry about being one-shotted by a rampaging monster on the way.

 

EverQuest Next Wishlist: Leveling Into Your Chosen Factions

everquestIn the original EverQuest, you were not shoehorned into a particular faction. Sure, creating a new character meant you started off as part of a particular race — along with the rivalry and alliances that come with belonging to that race — but the game allowed you to strike your own path. You could take on quests and perform actions that could anger your pre-set allies, and before long you will find your character aligned to a faction that previously wanted to kill you on sight.

Right now, most modern mmorpgs make it simple and easy for players to belong to a faction and remain in that faction forever. This makes for a very unexciting role-playing experience for some fans, especially for EverQuest veterans who know how wonderful it is to choose who you want to befriend and behead.

It would be great for EverQuest Next to go back to its roots and revive the faction system of the original into the upcoming next-gen sandbox game. And hopes are high, if only because EverQuest Next developers have promised that it will offer player-driven content, and nothing says player-driven content more than the freedom to level into your chosen factions. Faction fluidity fits very well into the ultimate sandbox experience that EverQuest Next wants to deliver to fans who have long been caged into choosing a faction at the start of character creation with little emotional investment.

Hopefully in EverQuest Next, we can be left to choose our own allegiances and archnemeses, and be given the questing and leveling tools to make each faction storyline a compelling arc.

My expectations for EQNext as a Player of EQ and EQII

EverQuest was Verant Interactive's breakthroug...

EverQuest was Verant Interactive’s breakthrough success and the franchise continues its popularity with Sony Online Entertainment (Photo credit: Wikipedia)

EverQuest Next is slated to be revealed to the public on August 2nd at Sony’s summit for EverQuest fans, SOE Live 2013. As a former EverQuest Live and EverQuest II player, I have many EverQuest Next expectations.

Much like the way the world of Norrath changed a bit from the first EverQuest (EQ) to EverQuest II (EQ II) expect to that in EverQuest Next (EQNext), we’ll see Norrath as a fragment of its former self. Continents may be destroyed, or modified, but there’s an expectation of a world that is different, yet oddly familiar. I thought this was something that Sony pulled off very well from the transition from EQ to EQ II.

There have been little hints dropped by Sony developers that they’re looking to make EQNext as a true sandbox style MMO. That is a living, breathing world that you truly can do anything that you want in. In most modern MMORPG’s, you have the basic tools to be able to interact with the world around you, but the world doesn’t react back with you. As an example, if I accept a quest to stop an goblin raiding party from sacking the city, as soon as I kill ten goblins as part of my quest, I’m done. What EQNext is intending to do is to have players agree to defend the city, and once you kill enough goblins, the goblins realize the city is protected and they storm off looking to go sack some other city. Players have in this way, modified the world as a result of their actions.

Additionally, I’m expecting a return to gameplay more akin to EQ than EQ II. Anyone who’s played both quite extensively can tell you that in EQ you paid dearly for mistakes. Death penalties and the possibility of corpse rot were enough of a deterrent in EQ to make players learn how to play their classes better. Because of these challenges, victories in EQ felt sweeter, and in turn people grew to love the game more as they developed a deeper emotional attachment to their characters. That sense of identity with a person’s character, diminished a bit in EQ II as there is no corpse runs on death, or lost levels from dying.

Finally, I’m expecting EQNext to be using the Free to Play model. It’s been said many times by folks over at Sony, that they feel that the Free to Play (F2P) model for online gaming works best. If we use the examples given to us by EQ and EQ II, I’m expecting that the store will be extremely robust, with hundreds, if not thousands of offerings for players to spend their money on. I think EQNext will take this idea an additional step forward, and give players the ability to create and sell their own items in the cash shop. This seems like the next evolution in F2P gaming, which would give players a way to imprint their own style on the world, while adding items to Sony’s cash shop. Sounds like a win-win scenario.

There are many other possibilities for EQNext, and I would love to hear some of your EQNext thoughts. Feel free to comment on this blog post.

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