Player versus player combat will be the main defining feature of Landmark. Combat will be limited to the battle arenas. Therefore, if you do not wish to engage, you can enjoy the exploration and creation aspects. If you enjoy interactive fighting games, you will be excited by what PvP combat has to offer. The ability to create is what gives Everquest its reputation. It should be of no surprise, that they have taken this aspect to the arenas. The game is about choice; you will be able to pick your character and the weapon. There are also plenty of other interesting features.
The arenas are built on your claim. Tools are provided to create with imagination. Game pieces are available, to label claims that need an arena. These pieces represent capture points and death matches. After an intense death match, it may look like your claim is ruined. There is no need to worry. It heals shortly after the match is complete. Landmark is unique; there are no character classes. Rank will be based on the type of weapon you are holding.
Three weapon choices are the sword, marksman’s bow and staff. With the sword, the fight will be up close and personal. The bow can be used for sniper attack. The staff annihilates enemies with magic power. The real fun part is that the character does not have to match the weapon. The knight can use magic; the wizard can use a sword. All of this takes place in more than one era. This is not strictly a fantasy game. At one point you may be in the Wild-West, firing a six- shooter and then in the future, firing lasers. The game keeps evolving as more options continue to be added.
- The fighting is fast paced and because of this you have an armor-health-bar. When this wears out the original health-bar is still available.
- Your character can die from falling or drowning.
- Landmines can be utilized to evaporate your foe. Place secret traps anywhere in your claim.
- Bizarre monsters from your wildest nightmares will be roaming the game.
Landmark allows you to express your creativity in battle. Build your own death-match-arenas, while watching out for landmines. Fire a six-shooter at a wizard, a laser at a cowboy. Boredom never comes, because the game keeps evolving.
In the original EverQuest, you were not shoehorned into a particular faction. Sure, creating a new character meant you started off as part of a particular race — along with the rivalry and alliances that come with belonging to that race — but the game allowed you to strike your own path. You could take on quests and perform actions that could anger your pre-set allies, and before long you will find your character aligned to a faction that previously wanted to kill you on sight.
Right now, most modern mmorpgs make it simple and easy for players to belong to a faction and remain in that faction forever. This makes for a very unexciting role-playing experience for some fans, especially for EverQuest veterans who know how wonderful it is to choose who you want to befriend and behead.
It would be great for EverQuest Next to go back to its roots and revive the faction system of the original into the upcoming next-gen sandbox game. And hopes are high, if only because EverQuest Next developers have promised that it will offer player-driven content, and nothing says player-driven content more than the freedom to level into your chosen factions. Faction fluidity fits very well into the ultimate sandbox experience that EverQuest Next wants to deliver to fans who have long been caged into choosing a faction at the start of character creation with little emotional investment.
Hopefully in EverQuest Next, we can be left to choose our own allegiances and archnemeses, and be given the questing and leveling tools to make each faction storyline a compelling arc.
Everquest Next, produced by Sony Online Entertainment, is the third of the series of a huge multiplayer game available online. This fun free to play sandbox game is powered by a newly developed ForgeLight Engine. This gives the game lightning speed and makes slightly more realistic characters. There is definitely amazing clarity and stylized graphics that can even show facial expressions.
The first two EverQuest games were beyond great, but this next one is much better. Enjoy a MMORPG of fantasy and worlds that you can’t even imagine. EverQuest Next is actually a parallel world (Norath) from the other EverQuest game worlds, although many of the characters and locations are very familiar.
This EverQuest game is different also because of “Landmark” which gives you almost total control over building your game with easy to use tools. One of the biggest features is that you can actually build ANYTHING. Landmark gives you complete reign over everything. The second greatest feature is that you can destroy ANYTHING. This makes getting rid of the enemy a very interesting feat as you can do things like bury them in an avalanche. But have no fear, things will regenerate after about five minutes.
Because this is a massive online game played with others all over the world, each day might reveal something new – it all depends on the players. You never know when a king might die or the world might be destroyed.
Choose between eight different “classes” then become armed with two weapons and up to six abilities. Later in the game, you will be able to pick others and change them as you explore the other “classes”. This should be very intriguing game play as SOE was going for something almost completely new for the role-playing gamers. With the FogeLight engine, Landmark, and the greatest worlds combined to give you constant entertainment.