Player versus player combat will be the main defining feature of Landmark. Combat will be limited to the battle arenas. Therefore, if you do not wish to engage, you can enjoy the exploration and creation aspects. If you enjoy interactive fighting games, you will be excited by what PvP combat has to offer. The ability to create is what gives Everquest its reputation. It should be of no surprise, that they have taken this aspect to the arenas. The game is about choice; you will be able to pick your character and the weapon. There are also plenty of other interesting features.
The arenas are built on your claim. Tools are provided to create with imagination. Game pieces are available, to label claims that need an arena. These pieces represent capture points and death matches. After an intense death match, it may look like your claim is ruined. There is no need to worry. It heals shortly after the match is complete. Landmark is unique; there are no character classes. Rank will be based on the type of weapon you are holding.
Three weapon choices are the sword, marksman’s bow and staff. With the sword, the fight will be up close and personal. The bow can be used for sniper attack. The staff annihilates enemies with magic power. The real fun part is that the character does not have to match the weapon. The knight can use magic; the wizard can use a sword. All of this takes place in more than one era. This is not strictly a fantasy game. At one point you may be in the Wild-West, firing a six- shooter and then in the future, firing lasers. The game keeps evolving as more options continue to be added.
- The fighting is fast paced and because of this you have an armor-health-bar. When this wears out the original health-bar is still available.
- Your character can die from falling or drowning.
- Landmines can be utilized to evaporate your foe. Place secret traps anywhere in your claim.
- Bizarre monsters from your wildest nightmares will be roaming the game.
Landmark allows you to express your creativity in battle. Build your own death-match-arenas, while watching out for landmines. Fire a six-shooter at a wizard, a laser at a cowboy. Boredom never comes, because the game keeps evolving.