PvP and Combat in Landmark

Player versus player combat will be the main defining feature of Landmark. Combat will be limited to the battle arenas. Therefore, if you do not wish to engage, you can enjoy the exploration and creation aspects. If you enjoy interactive fighting games, you will be excited by what PvP combat has to offer. The ability to create is what gives Everquest its reputation. It should be of no surprise, that they have taken this aspect to the arenas. The game is about choice; you will be able to pick your character and the weapon. There are also plenty of other interesting features.

The arenas are built on your claim. Tools are provided to create with imagination. Game pieces are available, to label claims that need an arena. These pieces represent capture points and death matches. After an intense death match, it may look like your claim is ruined. There is no need to worry. It heals shortly after the match is complete. Landmark is unique; there are no character classes. Rank will be based on the type of weapon you are holding.

Three weapon choices are the sword, marksman’s bow and staff. With the sword, the fight will be up close and personal. The bow can be used for sniper attack. The staff annihilates enemies with magic power. The real fun part is that the character does not have to match the weapon. The knight can use magic; the wizard can use a sword. All of this takes place in more than one era. This is not strictly a fantasy game. At one point you may be in the Wild-West, firing a six- shooter and then in the future, firing lasers. The game keeps evolving as more options continue to be added.

  • The fighting is fast paced and because of this you have an armor-health-bar. When this wears out the original health-bar is still available.
  • Your character can die from falling or drowning.
  • Landmines can be utilized to evaporate your foe. Place secret traps anywhere in your claim.
  • Bizarre monsters from your wildest nightmares will be roaming the game.

Landmark allows you to express your creativity in battle. Build your own death-match-arenas, while watching out for landmines. Fire a six-shooter at a wizard, a laser at a cowboy. Boredom never comes, because the game keeps evolving.

Summary of SOE LIVE 2014 for Everquest Next

For the second straight year Sony Online Entertainment teased fans with EverQuest Next sneak peeks during its annual fan event, SOE LIVE 2014. We were treated to three new classes, a new playable race and more details on exactly how combat and destructible environments will work in the upcoming next-generation mmorpg for the PC and PlayStation 4.

While we were sad that no launch date was announced — many expect it to drop in next year’s SOE LIVE 2015 — the disappointment quickly gave way to excitement as we watched the three new classes in action.

clericFirst up was the Cleric, a dedicated support class that is anything but passive or weak. We are used to the idea of clerics as wimpy healers that stay at the backline spamming heals, or dealing tepid damage with a mace when push came to shove when all other DPS classes have been killed

But in EverQuest Next, the Cleric steps up big time to become more akin to a combat commander. This offensive-and-defensive support class can dish out the pain with holy spells while healing and providing buffs to allies. “People will rally behind him” says Darren McPherson, lead designer for EverQuest Next, which means the Cleric will join the front lines to act as a battlefield leader.

The second revealed class during SOE LIVE 2014 was the Elementalist, a ranged mage type that specializes in burning or freezing targets with fire and ice spells, respectively. Players searching for a class that inflicts strong area damage and crowd control will be satisfied with the Elementalist’s suite of abilities. There is also a big fun factor in playing this particular class — spell synergies! Through EverQuest Next’s unique combat system, spells can actually affect one another, and in the Elementalist’s case, encasing a foe in a block of ice then flinging a scorching fireball should result in extra explosive damage.

Then there’s the Tempest, the third and final class in the fan fest preview. True to its name, the Tempest transforms into lightning to deal high burst combo damage to unfortunate enemies. We are most reminded of a rogue’s playstyle, which is to rush up to a defenseless target then unload a sequence of skills to cause serious injury within seconds.

Speaking of the class system, EverQuest Next solves the problem of players easily getting bored of their chosen class and needing to start over completely with a new character just try out the other classes. In EverQuest Next, class switching is allowed and made easy– even encouraged at times — to take advantage of inter-class synergies. There will be around 40 classes available at launch, so the combinations are plentiful enough to avoid homogenization in playstyles.

We also got confirmation of a new playable race, the Teir’Dal or the Dark Elf. A bit of background about this tough-looking race: elementalistAfter the Combine was pushed to its last stronghold, the Bastion, in their war against the dragons, a caste of Elf warriors led by the Prince Keramore Thex distracted the main advance so the rest of the allied races could escape to another continent. A series of events led the warriors to the dark realm of Umbra where they were stuck for a long time and were transformed by the native magical forces into more sinister versions of their former race. EverQuest Next sees the return of the Teir’Dal from their exile in Umbra but are faced with an uphill battle for acceptance due to their drastic change in appearance.

This year’s preview also touched on the innovative game mechanics between combat and the environment. Normally, players can only interact with the environment outside of battle. But in EverQuest Next, you can smash and shape your surroundings while in battle as part of your strategy to win. Terrain can become a hinder or help you in each battle, so players must assess their environment on top of all the other combat conditions. In fact, skills can be cast on the environment to produce dramatic effects such as freezing the floor then shattering it to create a pit where enemies will fall to their deaths.

What do you think about the EverQuest Next reveals this year? What are you most excited about? Let us know in the comments!

soe14 eqnext

EverQuest Imagination Gone Wild: Fantasy Classes

everquest-next-teaser-modelsLast month Sony Online Entertainment president John Smedley teased the world with work-in-progress 3D models of what looked to be a heavily armored type class in EverQuest Next, the sweeping sandbox game that is set to shake up the world this year.

The image had our minds running wild with questions: Who is that character? What armor set is he wearing? Is he a good guy or a bad guy? How many equipment slots do characters posses? And most importantly — What class is that?

Based on the bulkiness of his armor, we think it is a Warrior-type class, maybe a Berserker based on that vicious snarl he has on his face. It would be cool to have the Berserker to make a re-appearance in EverQuest Next, but of course it would even be better to get a Berserker 2.0 class — along the lines of a Gladiator with the same bloodthirsty rage of Berserker but with access to a couple of long-range weapons like javelin spears and bola nets.

You may laugh now, but with EverQuest Next promising a fully sandbox world, that idea just might become a reality when players are allowed multi-class skilling. Here are a few fantasy hybrid classes that we wish we could create in EverQuest Next:

1. Doomsayer Bard – Most bards are often stereotyped into the support role, providing buffs and a few crowd control services to their party. But the doomsayer bard brings on the debuffs and damage over time with his ruinous tales of war and destruction.

2. Weapons Master Monk – Monks are best known for their peerless hand-to-hand combat skills, but they also train to fight with weapons and are in fact very good at using them (at least in the real world). It would be great to see a weapons-focused version of the monk, one that combines amazing acrobatic moves with intricate weapon attacks.

3. Possessed Mystic – Mystics tap into the spiritual world to provide mostly defensive benefits for their allies through protective buffs and healing. But what if the Mystic could channel the spirits in his or her body for a limited time, granting him or her heightened combat powers? That would be really cool, as well give Mystics more solo-friendly abilities.

4. Animator – Conjurors and Necromancers call upon the power of minions and the undead, respectively. The Animator goes a step further and gives temporary life to inanimate beings, like making a stone golem out of a slab of rock. A summoner whose toolkit changes based on the environment he finds himself fits in like a glove to the sandbox concept of EverQuest Next, although we realize implementing it will be quite a headache.

Will EverQuest Next Do Away With Leveling?

everquest-characterA couple more of weeks of waiting and we will get to see how EverQuest Next plans to revolutionize the mmorpg genre when Sony Online Entertainment officially unveils the game during SOE Live 2013.

But before that, there’s already speculation that one of its groundbreaking innovations will be to do away with leveling completely. Those who choose to believe this point to the promise of EverQuest Next developers that the game will be the biggest sandbox game ever. Leveling is a pretty much a gaming system that encourages linear progression — zones, armor, skills and a lot of other things depend on the level of character. If EverQuest Next does away with leveling completely, then it also frees up gamers from the mentality of racing to the endgame.

Still, removing leveling is much easier said than done. Some advocates of leveling believe that it is a great feature that gives you incremental goals during each play session, like hitting level 10 before going to sleep or spend the whole month to reach level 40 in order to ride that awesome mount. Others fear that without any leveling, EverQuest Next will be one big boring sandbox especially for goal-focused players who want to feel like their characters are getting stronger, and are not so much into role-playing. Level-less online games are also the minority in the industry, although some like EVE Online have thrived.

The chances of EverQuest Next cutting out leveling is not really high, but there is the possibility that it could de-emphasize the value of leveling. Many mmorpgs tie in many features, zones, skills and even storylines based on a player’s character level, and here is where EverQuest Next could come in and turn the status quo on its head. Opening up all the story content regardless of leveling could be a possibility, which should push players to explore every nook and cranny of the EverQuest Next world, like visiting a far-flung town without having to worry about being one-shotted by a rampaging monster on the way.


Take a Closer Look to EverQuest Next

Everquest Next, produced by Sony Online Entertainment, is the third of the series of a huge multiplayer game available online. This fun free to play sandbox game is powered by a newly developed ForgeLight Engine. This gives the game lightning speed and makes slightly more realistic characters. There is definitely amazing clarity and stylized graphics that can even show facial expressions.

The first two EverQuest games were beyond great, but this next one is much better. Enjoy a MMORPG of fantasy and worlds that you can’t even imagine. EverQuest Next is actually a parallel world (Norath) from the other EverQuest game worlds, although many of the characters and locations are very familiar.

everquest next update

This EverQuest game is different also because of “Landmark” which gives you almost total control over building your game with easy to use tools. One of the biggest features is that you can actually build ANYTHING. Landmark gives you complete reign over everything. The second greatest feature is that you can destroy ANYTHING. This makes getting rid of the enemy a very interesting feat as you can do things like bury them in an avalanche. But have no fear, things will regenerate after about five minutes.

Because this is a massive online game played with others all over the world, each day might reveal something new – it all depends on the players. You never know when a king might die or the world might be destroyed.

Choose between eight different “classes” then become armed with two weapons and up to six abilities. Later in the game, you will be able to pick others and change them as you explore the other “classes”. This should be very intriguing game play as SOE was going for something almost completely new for the role-playing gamers. With the FogeLight engine, Landmark, and the greatest worlds combined to give you constant entertainment.

EverQuest Next to be the Biggest Sandbox MMO Ever?

The next installment in the EverQuest franchise, accurately titled EverQuest Next, is reportedly the biggest sandbox MMO ever made. Attempting to clean the disappointing EverQuest II smudge from their record, which had nothing but linear gameplay, Sony Online Entertainment is making an epic open-ended world where you can choose to do what ever you want. That’s right, you are no longer required to grind your levels in the same boring old sewers that everyone else is fighting for creeps in. In fact, there aren’t even levels. You will be able to choose from 40 different classes. You will have the option to customize your character anyway you like with the variety of skills that you can mix and mash up.

EverQuest Next Image

EverQuest Next Image

EverQuest Next is offering gamer’s destruction on a large scale. The engine is not just massive, but its world is ever changing due to buildings and landscapes that are able to be destroyed. So, if you want to take that big, beautiful rolling plain with livestock grazing in it into a crater and a mushroom cloud, you will have the option! If destruction isn’t your thing, you can also use a program called EverQuest Landmark which will allow you to create objects and buildings within the game the same way the developers did the first time around.

The game is also boasting some heightened NPC intelligence, which I’m sure we have all seen hyped in games in the past and never quite meets expectations. We can only hope that the developers of EverQuest Next have taken that into consideration and have made what little grind there may be in this game a little more interesting than in its predecessors.

The developers at SOE are striving to make a game that changed the world the same way the first EverQuest did.