Summary of EQNext News in Oct 2014

There hasn’t been much activity in the EQNext world this month except for one big announcement. Recently, SOE released a new and updated version of Player Direct. Player Direct is a way for video creators to share their work with SOE and the community. SOE is looking for players who can provide videos, images, meme, articles, streams and webcasts. More can be found on the SOE website.

A new EverQuest Next story was released, “The Razor’s Edge” in which we see through the eyes of Tork who is a young ogre on his first patrol in the Feerrott. The story is set during an interesting moment of the ogre history. In order to remove the Dal influence from their cities, the ogres march on the city of Quin’Sari.

That being said, Dave Georgeson at SOE Live talked about progress and he estimated everything to be about 60% done. Most of which includes the core systems being put in place, tested, etc, in Landmark. This includes chat, guild, terrain, caves, water, movement, the basics of combat, and so much more in small things.

Military Games hosted a TeamSpeak channel SOE Play It Forward – Extra Life even on October 18, 2014 and it ran until October 26. Military Gamers has over 2,300 members who are enlisted in the United States Army and they now span over 15 games! Similarly, they made an effort to raise money for the Children’s Miracle Network charity via Extra Life’s 24-hour gaming marathon.

As for the further development of EQNext, a number of people are speculating for a closed beta early next year. If you’re not paying attention to Landmark, then you’re missing more information than you think. Landmark is set to have mobs and AI in December, and the dev tools for players to tweak the AI and set it up on their claims will follow shortly after. Combat has been implemented, and is constantly being revised and expanded.

After AI, there’s very little that needs to be implemented in Landmark before it’s ready for open beta. After the 60% completion point as was pointed out earlier, What will remain is content and quest building, and since at least part of that is offloaded to the players of Landmark, it’s conceivable that EQN will be ready for open beta-soft launch a year later.

But then again, it is just a speculation. Stay tuned for more information at EQNext’s website, https://www.everquestnext.com

PvP and Combat in Landmark

Player versus player combat will be the main defining feature of Landmark. Combat will be limited to the battle arenas. Therefore, if you do not wish to engage, you can enjoy the exploration and creation aspects. If you enjoy interactive fighting games, you will be excited by what PvP combat has to offer. The ability to create is what gives Everquest its reputation. It should be of no surprise, that they have taken this aspect to the arenas. The game is about choice; you will be able to pick your character and the weapon. There are also plenty of other interesting features.

The arenas are built on your claim. Tools are provided to create with imagination. Game pieces are available, to label claims that need an arena. These pieces represent capture points and death matches. After an intense death match, it may look like your claim is ruined. There is no need to worry. It heals shortly after the match is complete. Landmark is unique; there are no character classes. Rank will be based on the type of weapon you are holding.

Three weapon choices are the sword, marksman’s bow and staff. With the sword, the fight will be up close and personal. The bow can be used for sniper attack. The staff annihilates enemies with magic power. The real fun part is that the character does not have to match the weapon. The knight can use magic; the wizard can use a sword. All of this takes place in more than one era. This is not strictly a fantasy game. At one point you may be in the Wild-West, firing a six- shooter and then in the future, firing lasers. The game keeps evolving as more options continue to be added.

  • The fighting is fast paced and because of this you have an armor-health-bar. When this wears out the original health-bar is still available.
  • Your character can die from falling or drowning.
  • Landmines can be utilized to evaporate your foe. Place secret traps anywhere in your claim.
  • Bizarre monsters from your wildest nightmares will be roaming the game.

Landmark allows you to express your creativity in battle. Build your own death-match-arenas, while watching out for landmines. Fire a six-shooter at a wizard, a laser at a cowboy. Boredom never comes, because the game keeps evolving.